Elder Scroll is a single player RPG game series. It is developed by Bethesda Game Studios. Elder Scroll is a very popular gaming series. This post is specifically for those who are looking for cheats and commands for the latest title in the Elder Scrolls series which is Elder Scrolls V: Skyrim. Here, you will find all the cheats and commands for Elder Scrolls V: Skyrim.
Before we go to the skyrim cheats and console commands, first let us get to know more about the game.
Introduction
The game is set in the fictional universe of Elder Scrolls. It takes place in a world called Nirn, on the continent of Tamriel.
The continent is further divided into many provinces which are inhabited by other humans as well as other imaginary creatures like elves, orcs, dwarfs, etc. There are quite a variety of animals too in the game.
Since the release of the first title in the Elder Scrolls series, the game has now developed into a detailed and enormous world filled with magical creatures, and adventures.
The first title of the series was released in 1994, which was titles as Arena, the Universe of Elder Scroll. Further other titles were released. Daggerfall, Morrowind, Oblivion and recently Bethesda released the latest title which is by far the best of the series i.e., Elder Scrolls V: Skyrim.
The Plot
The storyline in this title differs its predecessor by 200 years. Thus, a lot has changed in the world of Nirn. The High Kind of the northernmost province of Tamriel called Skyrim has been assassinated as a result of the internal conflict which has left the entire region on the brink of war.
There’s a prophecy which had foretold that such internal rift would be the forebear for the return of the god of destruction – Alduin. The Nordic god of destruction, Alduin with his dragons look upon destroying the world of Nirn. Hence, the whole story of Skyrim revolves around the adventurous quest to kill Alduin.
Sounds interesting, right? The game is such a thriller that you are prone to get goosebumps during the quests.
Here are some more new features of the game, and be aware, they are really breathtaking:
- The game is powered by new game engine known as Creation Engine. The developers have packed some pretty neat graphics in this latest title.
- The open world gameplay of the game has been reworked with some attractive features. Players can now roam around the world freely. You can walk, run or use a horse to roam freely in the world of Skyrim.
- Although the game has some pretty great gameplay and graphics, its size is small enough to fit on one single disk even for XBOX 360 and PlayStation.
- You can visit any place on the map which you have recently discovered by using the Fast Travel feature. It allows you to instantly visit any place which you have found lately.
- To make Skyrim more realistic, Bethesda introduced a new system of profession for all non-playing characters in the game. The feature makes the non-playing characters engaged in various activities during the gameplay. The main player character also takes part in their activities during quests.
- The user interface has been reworked. The new HUD is more efficient and helps in using the other features available more effectively.
- Combat is more difficult as enemy levels up. This makes the game more realistic as compared to other titles of the series.
- Features like lockpicking, spells, combat skills, etc have been reworked and modified to give better gameplay experience.
Skyrim Cheat Codes And Console Commands
Before you start using cheats and console commands, there is something which you should be aware of first. Using a lot of cheats may cause the game to crash, resulting in the loss of all your hard work done in completing the quest. So just make sure that you don’t use too many cheats, as it may crash the game resulting in the loss of any unsaved progress.
Every now and then, a gamer is used to get stuck in quests which no matter how hard they try are impossible to complete. This is where cheats come into play. They usually help to complete the given objective and also makes the game more fun to play. For this reason, we have compiled a list of useful cheat codes and commands to spice things up for you.
To enter the cheat codes and console commands you first need to enable the console window, which is a special debugging window in the game where you type in the cheats and commands. You can enable it by going to the game options.
Hit ~ key and the console window will pop up on your screen. You can now enter any of the following codes for the desired effect. You can use the arrow keys to go through the commands so you don’t have to type them again and again. Also, console commands are not case-sensitive.
Most of the cheat codes in Skyrim, use cheat code modifiers, or variables, sometimes called tokens. These are expressed within the codes between brackets.
Toggle Console Commands
Command | Effect |
---|---|
rm | Toggle Run Mode. Will switch between run mode and walking mode. Same function as |
tai | Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialogue may not function. Used in conjunction with TCAI will completely disable NPC actions.) |
tc | Toggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. To fix, use TC on the Dragomborn to turn off their actions. |
tcai | Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the Dragonborn.) |
tcl | Toggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for relocating the Dragonborn or finding items or bodies that have fallen through a wall or floor. |
tdetect | Toggle AI Detection. Does not work with Pickpocket detection. |
teofis | Toggle relatively taxing image settings such as blur. May result in an increase in frames per second. |
tfc | Toggle freefly camera. Add <1> to pause. |
tfow | Toggles regions on the local map. i.e. loads all unexplored areas on the local map. |
tg | Toggles grass |
tgm | Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.) |
tim | Toggle Immortal Mode (Character will still take damage, but their health will never reach zero. Final blow animations may cause a permanent decapitation bug.) |
tll | Toggles LOD |
tm | Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.) |
tmm <#> | Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast travel. |
ts | Toggles display of skybox and fog. |
tscr | Toggles script processing |
tt | Toggles trees |
tws | Toggle water display when not underwater |
twf | Toggles framework border |
Targeted Console Commands
Command | Effect |
---|---|
additem | Adds |
DamageActorValue | Lowers the given attribute by the desired amount. |
disable | This will make the target disappear, but still loaded with the cell (see also: MarkForDelete). |
dispelallspells | Removes spell effects such as poisons from the target. |
duplicateallitems | After targeting an NPC, this can be used to place a copy of their inventory into that of another NPC. |
enable | Used to make disabled targets re-appear. |
equipitem | Forces the target to equip |
equipspell | Forces the target to equip |
forceav | Forces |
GetAngle | Returns the value of given rotational axis (x,y,z) of the target. |
getav | Returns the current value of the specified actor value. |
getavinfo | Returns info about the specified actor value. |
getlevel | Returns the level of the target. |
getlocationcleared | Returns the clear code off the specified location. Requires the numerical location ID. |
getpos | Returns the position value of given axis (x,y,z) of the target |
getrelationshiprank | Returns the numerical rank of the friendliness between two characters (-4–4). |
hasperk | Returns whether or not the target has the specified perk. |
kill | Instantly kills target. (Does not kill characters/creatures marked "essential," only causes them to fall to the ground for a few minutes.) |
lock <#> | Lock chests, doors or people. <#> = the level of difficulty. (0–100, any larger and the lock cannot be picked) |
MarkForDelete | Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of hiding it from view. |
modav | Changes |
moveto player | Teleports the targeted NPC to the Dragonborn. (Works similar to player.placeatme |
openactorcontainer <#> | <#> = 1, 2, 3, or 4. Depending on the actors faction ranking to the Dragonborn will depend on what is seen in their inventory. Use the correct ranking for their current status. This allows one to add or retrieve items from that actor. Some actors will not equip armor or weapons stored on them. |
playidle | Makes the target do the specified action, such as a specific attack animation. |
pushactoraway | Attract or repel the target in relation to the Dragonborn by the specified amount. |
recycleactor | Cycle between different actors within the same actor ID randomly. |
removeallitems | Removes all items in the targets inventory. Use the |
resetai | Resets the AI of the target (see also: tai). |
resetinventory | Restores the target's inventory to its original state. |
RestoreActorValue | Reverses the effect(s) of DamageActorValue. |
resurrect <#> | Return a dead NPC to life. Replace <#> with 1 to resurrect with all current items intact. Leave off <#> to have the corpse removed & a new copy spawned. |
setactoralpha <#> | Changes the transparency of the target. Ranges are in decimal from 0–1, with 0 being completely invisible, 0.5 being half visible and 1 being completely visible. |
SetAngle | Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up). |
setav | Like forceav, but some values do not stay set through saves. |
setessential | Make NPC mortal (0) / immortal(1). |
setfavorstate <#> | 0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command. |
setgs | Set Game Setting. |
setlevel <1>,<2>,<3>,<4> | Sets the level of an NPC compared to the Dragonborn. SetLevel 1000,0,1,81 will make target level with the Dragonborn from 1 to 81. 1: <% of PC's level * 10> The NPC's level in comparison to the Dragonborn, based on % of their level. (1000 = 100.0%) 2: <1 level +/-> How many levels this NPC will be above or below the level in 1. 3: 4: |
setlocationcleared | Sets a location as cleared (1) or uncleared (0). The numerical location ID must be used. |
setnpcweight <#> | Sets the weight of the target or the Dragonborn. Ranges from 0–100, with 0 being the lightest and 100 being the heaviest. |
setownership | Allows one to make items owned by different people. They will not become the Dragonborn's unless an ID is not entered. When used on chests, applies to everything inside. |
SetPos | Sets the position value of given axis (x,y,z) of the target. |
setrelationshiprank | Used to set an NPCs disposition towards the Dragonborn. <#> = 1–4 Note: If this does not help when attempting to add Follower dialogue, use setrelationshiprank |
setscale <#> | Sets the scale of an object. "1" is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot. |
setunconscious <#> | Sets the target as unconscious. Range of 0–1, with 0 being conscious and 1 being unconscious. |
sexchange | Change gender of target NPC, or PC. Note: Only BODY changes, not the head. |
shp <#> | Set HDR Parameter. Nine separate numbers should be entered to change various luminosity settings. |
sifh <#> | Set Ignore Friendly Hit. Range of 0–1, with 0 causing the target not to ignore friendly hits and 1 causing the target to ignore them. |
str <#> | Set Target Refraction. Range of 0–1, with0.000001 being completely invisible and 1.000000 being completely visible, and 0 reverting the target to its default state. |
unequipitem | Forces the target to unequip |
unlock | Unlock the desired chest or door. Note: This may not work in some cases. |
Quest Console Commands
Command | Effect |
---|---|
caqs | Complete all Stages of EVERY quest. |
Buggy, may not be stable. NOT recommended. | |
completequest | Complete a quest. May cause buggy behavior, SetStage is generally cleaner. |
getstage | Used to get the current quest stage for quest (use ShowQuestTargets for IDs). |
movetoqt | Move to quest target. |
resetquest | Completely resets the given quest. |
saq | Starts every quest. (May cause crash) |
SetObjectiveCompleted | Used to set the quest stage as being completed or uncompleted. |
setstage | Used to set the quest stage (Useful for bugged quests). |
showquesttargets | Shows all current quest IDs. |
setpqv | Attempts to modify a quest variable to the desired value. |
sqv | Displays a list of all variables used by |
player.sqs | Used to display all the stages of a quest |
Player Skyrim Console Commands
Command | Effect |
---|---|
player.additem | Add an item to the inventory. For example, to add 100 gold to the inventory, use player.additem f 100 |
player.addperk | Adds the perk. |
Addshout | Add shout to one's skill list. Shouts are also part of spells, so in order for this command to work the spells will need to already be unlocked. List of Shout Codes. For example, to add 100 gold to the inventory, use player.additem f 100 |
player.addspell | Adds a spell, disease, or power. This can also be used for acquiring an unused spell. ex: Conjure Dragon Priest, does not work for vampiric spells. |
player.advlevel | Force a Level Up (Does not add ability to pick a new perk). |
AdvSkill | Gives one the desired amount of skill usage points. NOTE: Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See skills for test results. |
animcam | Allows for the camera to view the Dragonborn from any direction without changing which way they are facing. |
player.drop | This will drop the item. |
enableplayercontrols | This command is used to enable controls during cinematics when they are disabled. Occasionally the game will glitch, instead of reloading put in this command and carry on. |
player.forceav | Should be avoided for use, as it overrides game's automatic calculations such as item bonuses, spell bonuses, etc. |
player.forceav dragonsouls # | Sets the number of Dragon Souls the Dragonborn has. Replace # with the desired number. |
fov <#> | Adjust field of view. The default is 75, and the maximum value appears to be 160. Higher numbers allow a wider field of vision, but it can be distorted. Lower numbers show a "zoomed" view. 60–90 is a useful range. |
IncPCS | Increase the Dragonborn's skill points by one point. For example, the command IncPCS marksman will raise the Archery skill by 1. |
player.modav | Modifies the Actor Value by <#>. |
player.paycrimegold | On occasion, this may not pay off the entire bounty. For example, to add 100 gold to the inventory, use player.additem f 100 Y = 1 Go to jail. 0 Do not go to jail. |
player.placeatme | Places an item or actor next to the Dragonborn. |
playerEnchantObject | Adds object to inventory with any two magic effects (not limited to enchants). Codes |
psb | Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command will unlock every spell, even those used to test Skyrim. However, this may cause bugs. |
player.removeitem | Remove an item from the inventory. |
player.removeperk | Removes a perk.; does not return the point used to gain the perk. |
player.removespell | Removes a spell, disease, or power. |
player.resethealth | Refills the Dragonborn's health instantly. |
s1st | While in third person, the Dragonborn's arms—which would normally only appear in first person—appear behind them, allowing for the Dragonborn to experience first person and third person simultaneously. |
player.setav | Sets the Actor Value to <#>. |
player.setcrimegold <#> | Adds <#> to one's current bounty with |
player.setlevel <#> | Sets current level to <#>. |
SetPlayerRace | Doing this will allow the Dragonborn's race to be changed without using showracemenu. Note: May bug after certain transformations (ex: Werewolf), and revert to original race, or the race that was selected using showracemenu. |
Player.SetRace | A variant of SetPlayerRace |
player.setscale # | Sets height for character. Tsun, for example, ranks 1.23 on the height scale. |
showracemenu | Bring up character customization menu. Magicka, Stamina, and Health will be spread evenly on using this depending on one's character's level. It will remove any custom point distributions. Note: Using TGM command before entering the menu will retain the original levels. Will only modify one's attributes/skills/points/etc. if the race or sex is changed or a preset is selected form the list. Modifying cosmetic details such a skin color/warpaint/hair/face shape/etc. will leave one's points. |
player.showinventory | Lists all items in the Dragonborn's inventory and their codes. PgUp and PgDwn to scroll through. |
spf | Save Player Face. This saves the Dragonborn's current facial settings (from character creation) in the game files. |
sucsm <#> | Set the speed of the free-flying camera (tfc). The default is 1. Setting it to 2, for example, would double the speed, and to 0.5 would half the speed. |
Movement Console Commands
Command | Effect |
---|---|
coc | Center On Cell. Teleports the Dragonborn to the center of the cell. A list of coc codes is here. |
cow Tamriel | Center on World. Teleports the Dragonborn to the given coordinates. |
player.moveto | Move to an NPC. Note that if the NPC is dead, the Dragonborn will be moved to the Dead Body Cleanup Cell where the NPC can be resurrected using the console command, but will need to use the coc command to return. |
Some Other Skyrim Console Commands
Command | Effect |
---|---|
Addfac | Adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1–4 affects faction rank |
AddToFaction | Alternate version of AddFac, adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1–4 affects faction rank |
bat | Executes a .bat file. For more info read this. |
csb | Clear Screen Blood. Removes any blood effects from the screen. |
fw | Force Weather. Will automatically change the current weather to the one specified. (May also vanish as with the sw command). |
GetGlobalValue | Returns information about the given value in the game's settings. |
GetInCellParam | Returns whether or not the specified object is in the specified cell. Ranges from 0.00–1.00, with 0.00 being not present and 1.00 being present. |
GetPCMiscStat | Returns the specified miscellaneous stat of the Dragonborn. |
help <"Object name"> <#> | Show all console commands with descriptions. Add descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items that include "elven armor" in the name. Quotation mark is a must for items with more than one word ex: "elven armor", <#> sets the limits for the search function, 0 = no limits; 4 = Exact. |
killall | Kills all non-essential NPCs in the vicinity. Has the same result as killallactors. |
load | Loads the specified save. Requires quotation marks around the name if includes spaces. |
ModPCMiscStat | Modifies the specified miscellaneous stat of the player. |
pcb | Purge Cell Buffer. Purges interior cells the Dragonborn has recently exited, potentially allowing for a higher framerate at the cost of longer loading screens. |
PlayerCreatePotion | Allows for potions to be created through the console. |
Prid | Sets the NPC as reference, allowing other commands to be used, good for targeting NPCs that cannot be reached/seleceted on screen or fixing quest glitches about NPCs not appearing. |
qqq | Quits the game without going through the menus. (May cause crash.) |
refini | Refreshes .ini settings (does not reset them). |
RemoveFac | Removes the selected NPC from a faction. Usually used for unaligning hostile NPC from hostile factions. This may cause undesired and buggy AI behavior. |
resetinterior | Resets the given cell, reverting it to its original settings. |
save | Saves the game over an existing save with the specified name. Requires quotation marks around the name if includes spaces. |
saveini | Saves all current game settings to the game's .ini files. |
set playeranimalcount to <#> | 0 Clears non-humanoid followers and allows one to recruit again. |
set playerfollowercount to <#> | 0 Clears followers and allows one to recruit again. |
set timescale to <#> | Set the rate at which time passes (20 is the default, 1 is realtime) |
set | Sets the specified variable. |
sgtm <#> | Set Gametime Multiplier. This changes the game speed (e.g. movement, dialogue, etc.), with a higher number leading to a faster speed and a lower number leading to a lower speed. |
showglobalvars | Shows all game variables. |
showmessage | Shows a message in the center of the screen with the given ID. |
sqo | Show Quest Objectives. Gives a list of all objectives for ongoing quests. |
sqt | Show Quest Targets. Gives a list of all targets for ongoing quests. |
stp <#> <#> <#> <#> | Set Tint Parameters. Ranges from 0–1, with stp 0 0 0 0 creating the most vibrant display and stp 1 1 1 1 creating the most black and white display. |
sw | Set Weather. Changes the current weather to the one entered. It may vanish quickly depending on the area the Dragonborn is in, due to the area's climate being forced. |
Conclusion
There isn’t much to say now. I guess everyone now agrees that Elder Scroll V: Skyrim is the best title of the series. The open world gameplay with realistic graphics have been captivating its audience since its release. The game takes you on an adventurous quest. Following the release of this game, the Elder Scrolls fans have been eagerly waiting for the newest title of the series. However, Bethesda has confirmed that the newest title still has not yet reached the pre-production phase. This indicates that there is a lot of time for the release of the next title. Till then, let us just wait and enjoy Elder Scroll V: Skyrim.
There are a few minor bugs which will be solved in the future updates, however, there isn’t anything major which needs to be worried about. If you are experiencing any bugs, just wait for the next update.