Hearts of Iron IV(HoI4) Console Commands And Cheat Codes

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Hearts-Of-Iron-4-Cheats-And-Console-Commands

Hearts of Iron IV is a strategy based video game based on World War II. The game has been developed by Paradox Interactive. The game usually tends to attract people who play FPS and MOBA games.

The game was released on June 6, 2016. Hearts of Iron IV is the sequel to Hearts of Iron III which is based on the war period during 1936 and 1948.

Alike rest of the titles from the Hearts of Iron series, Hearts of Iron IV (HoI4) is also a grand strategy game. The game mostly focuses on the period during the second world war.

Hearts-Of-Iron-4-Cheats-And-Console-Commands

More About Hearts of Iron IV (HoI4)

Human history is filled with tragic examples of wars & World War II is one of them. World War II was terrifying, petrifying and horrific. No matter how terrific wars are, it is always interesting to learn about them.

Simulation games are trending these days and Hol4 is one of them, but the funny part is a lot of simulation games are boring or no fun to play at all.

However, Hearts of Iron IV which is based on the simulation of the period during the second world war contrasts other simulation games in a number of ways. The game is extremely complicated and it gets more and more interesting as you keep playing it. Paradox Interactive, the developers of the game have done an incredibly exceptional job in thickening the plot of the game.

The game truly demands your strategy and decision-making skills.

Main features of Hearts of Iron IV




Here are some of the major features and key points of the game which make it even more interesting.

Authentic and Real-time War Simulation

Hol4 lets you choose the greatest commanders of the WW2 era to fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.

Excellent User Interface

Hol4 has a similar user interface as the previous titles from the Hearts of Iron series with just a few minor and major changes. The game provides a fairly clean interface which is easily navigable. This ensures that players do not get frustrated during gameplay.

The map too has an astonishing interface which makes it much more easy to read. It’s made up of approximately 11,000 provinces, sea regions, and air zones. Hol4 simulations are very life-like, the weather patterns, day and night cycles show each and every minuscule detail which makes it more and more fun it to play.

A True Test of Your Strategies

Unlike other strategy games, Hearts of Iron IV (HoI4) truly demands your strategic skills. Passing each level, Hol4 will keep testing your strategic skills as you continue playing the game.

The game, however, tends to focus on one’s individuality and how big a strategist he/she can be at times of dire need. If you are looking for a challenge and some total mind-boggling experience, Hol4 will not disappoint you.

A number of variables are at play during a battle. Every variable, no matter how small or minute, can change the course of battle in a single move. Controlling such variables which have the power to turn the tables in a single move, is far more challenging and interesting at the same time.

Multiple Playing Options

Unlike other games, Hearts of Iron IV (HoI4) can be played in number of ways. You get to control various factors such as time, climate, etc. As I have mentioned before, you can choose any nation that existed during the Second World War between 1936 and 1939. You can choose from the greatest powers striving for victory, or small nations who are just trying to weather the storm.

The option to play the game in a number of ways compels any vivid gamer to replay the game again and again.

Influence of The Game

The game dates in the period of the Second World War. While playing the game, you are prone to come across various historical ideologies which conflict with your own. Nations like Germany, Japan, Italy, United States, Britain, France, and The Soviet Union who were the major participants in the World War II try to implicate their historical ideologies on you. The game highly influences you and gives you an alternate perspective of the history.

How to Enable Cheats?

The game sound fun to play, right? but sometimes, there’s always some level where you get stuck and can’t seem to get past it. This is where cheats come into play. Here, you will find Hearts of Iron 4 cheat codes which will help get past levels if you ever get stuck.

To enable cheats, you need to open the game console, which is a special debugging window accessible in non-ironman games. To open the game console, you need to press ” ^ or ° “.

You can use the arrow keys to shuffle through previously executed commands. This ensures that you don’t have to type in the same cheat or command again and again.

If your game console is disabled, you can enable it by pressing Shift+2, §, ~, `,^ or ALT+2+1, or Shift+3. Keys vary with different keyboard layouts.

Note: In-game console can only be accessed in non-ironman games. You cannot access the console in Ironman mode.

Enabling Country Tags in Hearts of Iron IV

Generally, country tags are not case-sensitive and are normally typed in upper-case, for ex: CHI, RUS, ENG, etc.

Upon typing in the country tag in the game console, new nations will spawn with the corresponding flags.

Now all that’s left for you, is to use any of the cheats from the table below. Use them however it suits your needs, but beyond all that, make sure you really do enjoy playing the game.

List Of Useful Cheats and Commands for Hearts of Iron IV

Below you will find list of helpful cheats and commands which will make your experience of Hol4 more fun and joyous.

Hearts of Iron IV Cheats




CommandEffectExample/Comment
add_equipment(ae) [(equipment amount)] [(equipment name)]Adds equipmentEquipment uses the basic name so 'ae 1000 Infantry_Equipment_1'.
add_latest_equipment(ale) [(equipment amount)]Gives player amount of latest equipment variants
whitepeace(wp) [(country tags)]White peace with the specified countries.
teleport(tp)Activates the Teleporting tool
allowdiplo(adiplo,nocb)Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification)
debug_nukingAllows to nuke every province without checking any conditions.
instantconstruction(ic)Toggles instant construction cheat.This code will also affect AI. Ships will be constructed instantly.
event [event id] [(Target Country Tag)]Executes an eventevent political.3 for communist coup 6 for democratic 9 for fascist
research [(slot id) or "all"]Researches a technology from research slot or all.Research all will instant research all technologies
research_on_icon_clickResearch a technology when clicking on technology tree iconWill Allow you to research an item without its prerequisite
annex [(Target Country Tag)]Begin annex/annexes the specified tagannex USA or annex d01 or annex all
winwarsGives max war score in all wars for the country
manpower [(Amount)]Adds manpower to playerType the amount you want to get. If you type 50 then you will 50 mens.
add_opinion [(Country tag)]Add opinion to/from tag
tag [(Country tag)]Switch tag to another country
observe(spectator)Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
tdebugToggles Debug infoHelpful for finding nation tags and ID's
spawn [(SubUnit Type)] [(Province ID)] [(Amount)]Spawns a unit in a provinceIf this commands doesn't work or shows any error. Then follow the steps to fix this, go to your Steam library and change the start priorities to "-debug" prior to launching, and then launch the game in debug mode.
occupationpaint(op)Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP.
setowner [country tag] [state id]Sets state owner
setcontroller [country tag] [province id]Sets province controller
xp [XP amount]Gives Army, navy and air experience to playerCan be used once per day
pp(fuhrer_mana,political_power) [PP amount]Gives political power to player
civilwar [(ideology)] [(target country tag)]Spawns a civil warcivilwar fascism ENG :
Other Valid ideologies "communism" "democratic" "neutrality"
add_party_popularity Adds party popularityideology group has shortcuts d f n c for vanilla HOI groups.
set_ruling_party Sets ruling partyideology group has shortcuts d f n c for vanilla HOI groups.
help [command name]Print out all console commands or a specific command description.
Focus.AutoCompleteAllows national focuses to be instantly finishedAffects AI
Focus.NoChecksIgnores focus requirementsAffects AI
instant_prepareInstantly prepares naval invasionsDisplays message "Command only available for developers"
nu [number]Adds the specified amount of National Unity
nuke [number]Adds nuke
yesmanAI will accept all diplomatic offers

Hearts of Iron IV Console Commands

CommandEffectExample/Comment
rendertypeReports what render backend is used
tweakerguiSpawns a tweaker GUI
add_equipment(ae) [(equipment amount)] [(equipment name)]Adds equipmentadd_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names
add_ideas [(idea name)]Adds ideas with to the countrySee ideas within the respective country-file under .\common\ideas
add_latest_equipment(ale) [(equipment amount)]Gives player amount of latest equipment variants
reload [file name]Reloads assets
reload loc (reloads localisation files)
reload focus (reloads focuses)
reload landcombat.gui (reloads land combat interface)
timeWhat time is it?
reloadfx [Arguments: map/mapname/postfx or *.fx filename]Reloads the shader
particle_editorSpawns a particle editor
whitepeace(wp) [(country tags)]White peace with the specified countries.
testtool(test)Testing tool.
analyzetheatres(anth)Analyze theatres for errors.
massconquer(massc)Mass conquer tool.
deleteallunits(delall)Delete all armies and fleets of the specified countries.deleteallunits SPR
aircombat(airc) [(scenario name)] [(result name)] [(province id)] [(state id with airbase)] [(state id with airbase)] [(equipment type)] [(equipment type)] [(equipment creator country)] [(equipment creator country)]Spawns an air combat in desired location.
teleport(tp) [(province_id)]Teleports selected armies or ships to the specified province
theatersrebuild(trebuild)Rebuilds all theatres in the world. All orders will be cleaned.
frontsToggle visibility of the foreign fronts
aidumpDump AI front data to log file, needs to have a unit selected
traderoutesToggle visibility of trade routes
debug_tacticsToggle visibility of debug tooltip for tactics
allowdiplo(adiplo,nocb)Allows to use all diplomatic actions for no matter the rules.
debug_nukingAllows to nuke every province without checking any conditions.
reloadsupply(relsup)Reinitializes the supply systems.
deltat [(speed factor)]control animation speeds
building_health(bhealth) [(building type)] [(state or prov id)] [(building level)] [(health to add)]Changes specified building health
instantconstruction(ic)Toggles instant construction cheat.
nomapiconsToggles map icons.
nopausetextToggles the pausebanner for nicer screenshots.
nextsongChanges the currently playing soundtrack.
combatsoundHow often does the combat view give a random sound? 0-50
morehumans(humans) [num]Adds more humans
window(wnd) [Arguments: open/close] [window gui name]Opens or closes the specified window
reloadinterfaceReloads the entire interface
reloadtechnologiesReloads the technology database
updateequipmentsUpdates the equipment database
updatesubunitsUpdates the subunit database
reloadoob [(Target Country Tag)]Reloads OOBs
update_loc [localization tag]Updates the localization tag file
pollPolls valid Events
pause_in_hoursPauses the game after X hours have passed after command is called
event [event id] [(Target Country Tag)]Executes an eventevent political.3 for communist coup
research [(slot id) or "all"]Researches a technology from research slot or all.
research_on_icon_clickResearch a technology when clicking on technology tree icon
add_autonomy [(Target Country Tag)] [num]Changes a country's autonomy leveladd_autonomy PHI -200
annex [(Target Country Tag)]Begin annex/annexes the specified tagannex USA or annex d01
winwarsGives max war score in all wars for the country
testevent [(Event ID)] [(Character ID)]Tests an event without triggering it
manpower [(Amount)]Adds manpower to player
add_opinion [(Country tag)]Add opinion to/from tag
tag [(Country tag)]Switch tag to another country
resignResign from the game
add_interest [(Country tag)]Add specified country tag to your interest
remove_interest [(Country tag)]Removes specified country tag from your interest
add_diploAdds diplomatic entroute
PrintSynchStuffPrints random count and seed
SetRandomCountSets the randomcount to 0 or arg
observe(spectator)Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
aiToggles the AI on or off
human_aiToggles AI for Human countries
ai_invasionToggles AI AI naval invasions
ai_accept(yesman)Toggles AI always accept diplomacy
fow(debug_fow) [(Province ID) OPTIONAL]Turns off fog of war in a province or in general
collision(debug_collision)Toggles debug display of normals/bounding boxes/collision
savegameCreates a savefile.
savecheckMakes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
IPShows your IP
requestgamestateRequests the gamestate from host
nudgeGo to the nudge tool
mapmode [Mapmode type (int)]Change mapmode.
fullscreenToggles fullscreen
pricesPrice Info
add_core [(State ID)]Add core
remove_core [(State ID)]Remove core
debug_zoomZooms in the game
debug_typesWill print the data type for all dynamic reference objects. Can only be used if using RTTI.
debug_show_event_IDShows event ID
debug_commandsPrinting commandcount to message.log
debug_eventsStart Counting events
debug_dumpeventsDump Event data to game log
debug_diploactionsStart Counting diplomatic actions
debug_dumpdiploactionsDump diplomatic action data to game log
debug_assertToggles asserts on/off
debug_smoothToggle framesmoothing
debug_nomouseToggles mouse scrollwheel on/off
debug_terrainToggles Terrain on/off
debug_citiesToggles Cities painting mode on/off
debug_waterToggles Water on/off
debug_frontsToggles interpolated fronts debug
debug_off_front_snap(dbg_fsnap)Toggles offensive fronts snapping debug
debug_bordersToggles Borders on/off
debug_treesToggles Trees on/off
debug_riversToggles Rivers on/off
debug_postfxToggles PostFX on/off
debug_skyToggles Sky on/off
debug_bloomToggles Bloom on/off
debug_tooltipToggles Tooltips on/off
flagsoutput [(path)]Creates texture atlas files from memory.
cityreloadReloads the cities
errorShow errors in log
versionShow current game version
debug_noguiToggles GUI on/off
debug_volume [(Volume Delta)]Modifies music volume
debug_lockcameraToggles Camera locked on/off
debug_linesToggles Debuglines
debug_entitiesToggles Debug entities
debug_infoToggles Debug info
debug_particleToggles Particles Debug info
debug_ai_budget [CountryTag]Show ai budget data
debug_texturesWrites Texture info to application debug log
debug_texturedraws textures like bloom
debug_wireframeToggles forced wireframe on/off
debug_achievements_clearClear all achievements and user stats
moveunit [(Unit ID)] [(Province ID)]Moves a unit to a province
spawnactor [(Actorname)] [(Province ID)] [(Animation) OPTIONAL]Spawns an actor with an optional animation
spawn [(SubUnit Type)] [(Province ID)] [(Amount)]Spawns a unit in a province
guibounds(gui)Toggles GUI bounds debug
cameraclampToggles the camera clamping
provtooltipdebug(tdebug)Toggles the debug info in province tooltip
reloadweather [(randomseed)]Reload and regenerate weather
weatherToggle weather simulation
debug_air_vs_land(dbg_cas)Toggle debug mode for air vs land combat.
mapnamesToggle map names
gbreloadReloads gradient bordersonly for developers
gbpaint [layer] [channel]Toggles gradient border painting
occupationpaint(op)Toggles occupation painting
setowner [country tag] [state id]Sets state owner
setcontroller [country tag] [province id]Sets province controller
profilelogPrints out the profiling informations into time.log
runRuns the specified file with list of commands
oosOut of Synch
debug_crash(crash)Crash!
sleep(wait) [time in sec]Sleep
goto_province [province id]Centers to province
goto_state [state id]Centers to state
trigger_docs(effect_docs)Print docs for triggers and effects
xp [XP amount]Gives Army, navy and air experience to player
threat [Threat amount]Adds or show threat level of playerIf one does "threat 999999999" it will reset the world tension to 0
pp(fuhrer_mana,political_power) [PP amount]Gives political power to player
3dstatsToggles 3D Stats
hdrToggles hdr
hdr_debugToggles hdr debugging
srgbToggles sRGB
bloomToggles bloom
PostEffectVolumes.Default [posteffect_values name]Toggles default posteffect values
nightToggles night*as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N')
filewatcherToggles filewatcher
civilwar [(ideology)] [(target country tag)]Spawns a civil warcivilwar fascism ENG :
Other Valid ideologies "communism" "democratic" "neutrality"
add_party_popularity Adds party popularityideology group has shortcuts d f n c for vanilla HOI groups.
set_ruling_party Sets ruling partyideology group has shortcuts d f n c for vanilla HOI groups.
createleanCreate LEAN textures
helplogPrint out all console commands to game.log file.
help [command name]Print out all console commands or a specific command description.
helphelpDouble Rainbow help.
hsvConverts RGB to HSV
tag_colorTest setting a country's color
browser [url]Show browser window
browser_base_url [url]Set browser base url
aiviewEnable AI debug info
Focus.AutoCompleteAllows national focuses to be instantly finishedAffects AI
Focus.NoChecksIgnores focus requirementsAffects AI
instant_prepareInstantly prepares naval invasionsDeveloper Only
nu [number]Adds the specified amount of National Unity
pp [number]Adds the specified amount of Political PowerNot specifying the amount of political power will give the player 1000 political power.
nuke [number]Adds nuke

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