Overview:
Europa Universalis 4 is a game based on history. As interesting it is to learn about the fascinating encounters and battles happened in the past, it’s more interesting to have them experienced again. Europa Universalis 4 will take you on a journey to the past where you experience and handle various aspects of history.
Developed by Paradox Development Studio, Europa Universalis 4 is a strategy based video game. It has been published by Paradox Interactive and is currently available for PC, MAC, and Linux.
The game is set in the Renaissance period which dates from the year 1444 to the year 1821. You get to control any nation within the Renaissance period. You get to control different tasks and activities like trade, colonization, and diplomacy. All these can be carried according to the free will of the player.
More about Europa Universalis IV:
Europa Universalis 4 beats the previous titles of the Europa Universalis series. The game was released on 13 August 2013 by Paradox Interactive. The game is developed by Paradox Development Studio.
In the game, you take control of a nation and colonize other countries, make trades and diplomatic relations with them. The game is set in the late Renaissance era.
To know more about the game, let’s get to know about its features. The game offers features which make it a true successor to the previous titles in the series. The game has truly amazing features which are more than enough to leave any strategic gamer baffled. Most of the features in the game are reworked and revamped.
Features of Europa Universalis 4:
Many Possible Outcomes:
As I earlier mentioned that you can take control of any nation. This helps in altering the course of history as for how you control the nation, handle the trades and diplomatic relations can change the course of history in a number of ways. This makes the game more fun as every move you make can alter the course of history. This adds an element of surprise and excitement to the game.
Aside from knowing the exact course of history, seeing different outcomes of scenarios with variations in the course of history is a very exciting experience and make the game more fun to play. Thus, this makes you play the game endless time using new and better strategies.
Different But Accurate Outcomes:
Europa Universalis IV has many different outcomes according to your playstyle, however, the game makes accurate progress according to your selected strategy. There are many strategies which you can try, for ex: you can be more inclined towards war, or you can be more inclined towards profit through trades and diplomacy or you can try dominating with other countries through the help of world affairs. The strategies always work out as you plan them to. Unlike other games who have predefined plot, Europa Universalis IV is different and provides you with total freedom to experiment with it and get your desired outcomes.
Pragmatic progression of the campaign:
Unlike other games, Europa Universalis IV has a more practical approach towards campaigns. The game has influence on the campaign no matter whether you play single player or multiplayer. With every decision you make, other countries on the map are affected by it. The decisions you make have an impact on the numerous countries and this affects your progress simultaneously.
This feature takes the game to a whole new level as you always need to strategize your plan keeping in mind the fact that every decision you make will affect other countries and thus, in turn, your progress in the game.
Features like this are very rare and are not often seen in games.
All these features are packed in Europa Universalis IV and gamers still can’t get enough of this game. As I mentioned earlier that the game has been reworked as compared to the previous titles in the series, I meant it. The latest title has a much more smoother game-play than the previous titles. The User-interface is improved and is easily navigable. The mechanics have been reworked. Graphics have been enhanced and details have been reworked. The multiplayer mode has been updated and many more things have been reworked in the latest title. The multiplayer mode is one of the highlights of the game.
Europa Universalis 4 Cheats and Console Commands :
As you need to strategize a lot, it is natural to get stuck in the campaign. This is where cheats and console commands come into play.
To use cheats in Europa Universalis 4 you need to open the console, which is a special debugging window where you enter the cheats and commands. Before that, you should take note that, using cheats and commands extensively may cause the game to crash resulting in the loss of saved game progress.
To open up the console, hit the tilde ( ~ ) key and the console window should appear on your screen. Enter your desired cheat/command and hit enter to activate it.
Note: If you enter the same command twice, it deactivates the effect caused by the command.
Before using any cheat/command make sure you save your progress in the game.
List of Europa Universalis 4 Cheats and Console Commands :
Here’s a detailed and comprehensive list of cheats/commands which you can use to quickly finish campaigns. Just make sure you don’t use a lot of cheats as there are chances it may crash your game.
Europa Universalis 4 Console Commands List 1
Console Commands | Description |
---|---|
add_baseunrest [ | Adds base unrest to a province |
add_cardinal | Adds 1 new cardinal to a Catholic nation. |
add_cb [ | Add casus belli against target country |
add_claim [ | Adds a claim to the province. |
add_colonist [ | Adds a colonist to the country. |
add_consort [ | Adds a consort from a tag |
add_core [ | Add core |
add_devastation [ | Add devastation to a province |
add_diplo [ | Adds diplomatic enroute |
add_faction [ | Adds a Faction to your country |
add_heir [ | Adds an heir (The current heir is immediately killed.) |
add_idea_group [ | Adds the specified idea group |
add_interest [ | Add specified country tag to your interest |
add_issue [ | Adds issue to a parliament. |
add_liberty_desire [ | Adds liberty desire |
add_local_autonomy [ | Adds local autonomy to a province |
add_loyalty [ | Adds loyalty to target estate |
The estate have the following identifier: | |
estate_church | |
estate_nobles | |
estate_burghers | |
estate_cossacks | |
estate_nomadic_tribes | |
estate_dhimmi | |
add_missionary [ | Adds a missionary to a country |
add_natives [ | Add natives to given province (100× [ |
add_opinion [ | Add opinion to/from tag |
add_pa [ | Add patriarch authority to tag |
add_permanent_claim [ | Add permanent claim |
add_pi [ | Add papal influence to tag |
add_prosperity [ | Add progress towards prosperity to a province's state. |
add_reformlevel [ | Adds imperial reforms to the Holy Roman Empire |
add_republican_tradition [ | Get republican tradition |
add_trait [ | Add ruler personality |
add_unrest [ | Adds unrest to a faction |
adm [ | Get administrative power (default value: 999) |
admiral [ | Create an admiral |
age | Sets the age of the game: 0 is Age of Exploration,1 is Age of Reformation,2 is Age of Absolutism and 3 is Age of Revolution. |
age_heir 15 [ | Set age of current heir to 15 years. |
ai(ai) [ | Enables/Disables AI for all nations or a specific tag |
ai_minister [<0 = army, 1 = diplomacy, 2 = trade>] | Enables/Disables specific AI ministers |
aiinvalid | Print invalid AI command counts |
aiview | Toggles additional AI info |
annex [ | Annexes the specified tag without adding cores |
army_professionalism [ | Adds army professionalism to the player |
army_tradition [ | Adds army tradition to the player |
authority [ | Add to a country's authority (Inti religion) |
autosave | Triggers an autosave. |
balance | Balance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts). |
bearhaslanded [ | An unwise command to use |
Spawns Jan Mayen. | |
canals | Debug canals on map |
cash [ | Adds ducats to the treasury. Default is 5000 ducats. |
change_religion [ | Change religion of a province or country |
The religions have the following identifier: | |
Catholic: catholic | |
Protestant: protestant | |
Reformed: reformed | |
Orthodox: orthodox | |
Coptic: coptic | |
Sunni: sunni | |
Shia: shiite | |
Ibadi: ibadi | |
Theravada: buddhism | |
Vajrayana: vajrayana | |
Mahayana: mahayana | |
Confucian: confucianism | |
Shinto: shinto | |
Hindu: hinduism | |
Sikh: sikhism | |
Animist: animism | |
Fetishist: shamanism | |
Totemist: totemism | |
Inti: inti | |
Nahuatl: nahuatl | |
Mayan: mesoamerican_religion | |
Norse: norse_pagan_reformed | |
Tengri: tengri_pagan_reformed | |
Jewish: jewish | |
Zoroastrian: zoroastrian | |
CK2 Converter Religions: | |
Nestorian : nestorian | |
Fraticelli : fraticelli | |
Cathar: cathar | |
Messalian : messalian | |
Waldensian : waldensian | |
Lollard : lollard | |
Monophysite : monophysite | |
Bogomilist : bogomilist | |
Monothelite : monothelite | |
Iconoclast : iconoclast | |
Paulician : paulician | |
Zikri : zikri | |
Yazidi : yazidi | |
Kharijite : kharijite | |
Druze : druze | |
Hurufi : hurufi | |
Mazdaki : mazdaki | |
Manichean : manichean | |
Samaritan : samaritan_faith | |
Karaite : karaite_faith | |
Jainism : jain | |
Romuva : baltic_pagan_reformed | |
Hellenic : hellenic_pagan | |
Slavic: slavic_pagan_reformed | |
Suomenusko: finnish_pagan_reformed | |
Zunist : zun_pagan_reformed | |
Bön : bon | |
church_power [ | Adds church power to the player (Protestant religion) |
clear | Clears the console |
clr_consort_flag [ | Clears a global flag |
clr_flag [ | Clears a global flag |
clr_prov_flag [ | Clears a flag from a province |
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision |
colonize [province ID] | Colonizes and cores an unsettled province (and gets some prestige). The province retains its original culture and religion. |
Note: Works also for settled provinces and keeps any previous owner's core. | |
combat_dice [number] | Fixes combat dice to a number you specify. -1 gives random dicerolls like normal. |
combatsound | How often does the combat view give a random sound? 0-50 |
control [ | Changes the controller of the province. |
corrupt [ | Sets the corruption of the country to the given amount. |
country_modifier [ | Show country modifier values. |
create_march [ | The specified tag becomes a march (of the actor country). |
culture [ | Changes culture on a province to your primary culture |
date [date in format yyyy.mm.dd] | Changes current date |
debug_info | Toggles Debug info |
debug_mode | Makes some debug features available. Displays province ID, country tag, and border distance when mousing over provinces. |
debug_nogui | Toggles GUI on/off |
debug_reload_areas | Reload map areas |
debug_reload_regions | Reload map regions |
declare_war [ | Declares war between two nations (no CB) |
delete_wars [ | Delete wars without removing truces |
die(kill) [ | The ruler (of the specified country) is killed. |
dip [ | Get diplomatic power (default value: 999) |
diplocount | Prints out global diploaction statistics to game.log |
diplomacy_info | Print summary information about currently active diplomatic relations. to console |
disaster [disaster_key] | Adds 100 progress to a disaster |
discover [ | Discover capital of target tag |
doom [ | Add to a country's doom (Nahuatl religion) |
economy [] | Prints out global economy statistics to game.log |
embrace [ | Embraces an institutions in a province. If left blank, all institutions will be embraced. |
The institution has the following identifier: | |
Feudalism: feudalism | |
Renaissance: renaissance | |
Colonialism: new_world_i | |
Printing Press: printing_press | |
Global Trade: global_trade | |
Manufactories: manufactories | |
Enlightenment: enlightenment | |
epicfail [ | Makes all spies of target country fail |
event [event id] [ | Executes an event |
exhaust [ | Alter your war exhaustion |
fast_diplo | Ignore the date check for enroute diplomats |
favors [ | Adds favors with target country |
fervor [ | Adds fervor to the player (Reformed religion) |
form_union [ | Forms Union with target |
fow(debug_fow) [ | Turns off fog of war in a province or in general |
frenzy | Force enable Great Power frenzy!!! |
frenzy_off | Force disable Great Power frenzy!!! |
fullscreen | Toggles fullscreen |
gamespeed [speed (0-5)] | Set the current game speed, pausing the game at speed 0. |
god | godmode on/off |
golden_age [ | Starts a golden age in that country. A tag is required. |
harmonization [ | Sets to country's Harmonization progress (Confucian religion) |
harmony [ | Adds harmony to the player (Confucian religion) |
help [command name] | Print out all console commands or a specific command description. |
helphelp | Displays “No help for you!” in the command box |
helplog | Print out all console commands to game.log file. |
horde_unity [ | Set the unity of a horde |
ideadump | Dump all countries that have generic national ideas to game.log |
imperial_authority [ | Increases the imperial authority of the emperor. |
infinite_combat | Infinite combat |
inflation [ | Increase your inflation |
integrate [ | Integrates the specified tag into actor's country (adds cores) |
karma [ | Adds karma to the player (Buddhist religions) |
kill_cardinal [ | Kills first cardinal in the list |
kill_consort [ | Kills your consort |
kill_heir [ | Kills the heir of a tag |
kill_leader | Kill a random leader with given death cause |
leader [ | Creates a general with the given values. |
leak | Leaks memory |
leak_gpu [Chunk size (bytes)] [Number of Chunks] | Leaks GPU memory |
legitimacy [ | Set the legitimacy of the ruler |
low_memory | Simulates a low memory alert and tries to reduce memory usage |
lucky [ | Toggles lucky nation status. |
mandate [ | Adds Mandate to your empire. |
manpower [ | Adds manpower to pool (1000× [ |
map_random [ | Randomize new world part of map (heightmap, terrain, ...) |
map_vertextextures | Toggle map rendering with vertex textures |
mapmode [Mapmode type (int)] | Change mapmode. |
memory | Prints out the used memory |
mil [ | Get military power (default value: 999) |
morehumans(humans) [num] | Adds more humans |
msg | Toggles all messages popup |
native_uprising [ | Create native uprising in given province |
navy_tradition [ | Adds navy tradition to the specified country |
nextsong | Changes the currently playing soundtrack. |
nolimit_missions | Removes the limit of number of major missions to choose from |
nopausetext | Toggles the pausebanner for nicer screenshots. |
nudge | Go to the nudge tool |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game |
observe_mode [] | Changes to the observe mode |
oos | Make the client go oos |
own [ | Changes ownership of a province |
own_core [ | Changes ownership of a province and adds core |
piety [ | Adds piety. (Muslim religions) (default: +10) |
pirate [ | Starts a Pirate in a province |
poll | Polls valid Events |
population [ | Adds population to a province. (Only for colonies.) |
power [ | Adds the specified idea group |
powerpoints [ | Get power in all powers. Maximizes monarch points if no number specified. |
powerspend [] | Prints out global powerspend statistics |
prestige [ | Increases the prestige of the specified country. (default value: 5) |
prices | Price Info to game.log |
print_flags | Prints global flags |
print_prov_flags [ | Prints province flags |
PrintSynchStuff | Prints random count and seed |
protectorate [ | Protectorate the specified tag |
province_modifier | Show province modifier values. |
reform [ | Begin reformation in the specified province ID |
refreshknowledgecount [] | Refresh knowledge perf couner |
reinitchat [] | Posts a CChatSyncAllCommand |
reload [file name] | Reloads the gui or lua file |
reload_canals | Reload the canal bitmaps |
reload_heightmap | Reloads the heightmap |
reload_lakes | Reloads the lakes |
reload_map | Reloads the map |
reload_provincemap | Reloads the provincemap |
reload_straits | Update strait vertex buffers |
reload_treemap | Reloads the treemap |
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader |
reloadinterface | Reloads the entire interface |
reloadloc | Reloads the localisation |
reloadtexture [texture file name] | Reloads the specified texture |
reloadtradewinds | Reloads trade winds |
remove_cb [ | Remove casus belli from target country |
remove_claim [ | Remove claim |
remove_core [ | Remove core |
remove_defender_faith | Removes the defender of the Faith for the players religion |
remove_interest [ | Removes specified country tag from your interest |
remove_march [ | make a march the specified tag |
remove_rival [ | Removes a rival. |
remove_trait [ | Removes a ruler personality. |
rendertype | Reports what render backend is used |
reset_economy [] | Resets global economy statistics |
reset_god | Resets personal deity |
reset_migrate | Resets the time you'll have to wait until migration is allowed again. |
reset_mission_cancel [ | Resets time to new mission after cancelling old one. |
reset_powerspend [] | Resets global powerspend statistics |
revolt [ | Starts a Revolt in a province |
revolution_target [ | Sets the revolution target. |
rgb(rgb) [ | Prints desired amount of random color values to game.log |
run [] | Runs effects in specified file. |
Example: run my_script.txt | |
By default looks in \Documents\Paradox Interactive\Europa Universalis IV\ for files. | |
For mods, the game will look in \Documents\Paradox Interactive\Europa Universalis IV\mod\name_of_mod\. | |
russian [ | Grants full government ability points or specified amount. |
Works for Russian government types added in Third Rome (e.g. Principality/Tsardom) as well as governments added/updated in Cradle of Civilization (e.g. Mamluk) | |
sailors [ | Adds sailors (default value: 5000) |
savegame | Creates an savefile. |
score | Score data dumped to game.log |
selflearningai | Enables/Disables Self-Learning AI |
set_consort_flag [ | Sets a global flag |
set_flag [ | Sets a global flag |
set_leader_trait [ | Set selected leader's personality trait |
set_prov_flag [ | Sets a flag for a province |
setmissionaryprogress [ | Sets the missionary progress for a province. |
SetRandomCount | Sets the randomcount to 0 or arg |
show_ideas [ | National ideas of the specified country dumped to game.log |
siege [ | Wins the siege in the specified province |
smoothframelog | Toggles smooth frame logging |
spawn [ | Spawns an unit in a province. For example, "spawn 1 western_medieval_infantry" spawns a Latin Medieval Infantry in Stockholm. See the file names in the common/units folder for a complete list of |
spawnactor [ | Spawns an actor with an optional animation |
spectate(spectate) | Goes into Spectator mode |
splendor | Gives 1000 Splendor |
spritelevel [ | Sets a forced sprite level. Specify no argument to reset. |
spynetwork [ | Adds spy network with target country |
stability [ | Changes the stability of the specified country (to maximum without value) |
state [ | Toggles State for owner of region of province. |
stats | Stats dumped to game.log |
surrender | Surrender |
tag [ | Switch tag to another country |
tech [ | Gets levels in all technology types |
test_achievement [ | tests a specific achievement |
testevent [ | Tests an event without triggering it |
testmission [ | Tests a mission without triggering it |
texture_usage | Prints texture usage |
ti(debug_ti) | Toggles Terra Incognita on/off |
time | Displays the current time in the command box. |
timer | Prints out debug timing info |
timer_reset | Resets debug timing |
timer_restart | Restarts (resets and starts) debug timing |
timer_start | Starts debug timing |
timer_stop | Stops debug timing |
touch_test | Testing touch |
trust [ | Adds trust with target country |
update_loc [localization tag] | Updates the localization tag file |
validateevents | Validates all events without triggering it |
vassalize [ | Vassalize the specified tag |
version | Prints the game version |
victorycard | Force enables victory cards in singleplayer |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window |
winwars | Gives max war score in all wars for the country |
yesman | Toggles AI positive responses (on: always accept; off: normal response) |
Europa Universalis 4 Console Commands List 2
Command | Effect |
---|---|
cash (Insert Number) [ | Extra Money |
manpower (Insert Number) [ | Extra manpower (in thousands) |
sailors (Insert Number) [ | Extra sailors |
prestige [ | Adds prestige. Gives 5 prestige if no amount is given. |
legitimacy [ | Sets the legitimacy of the current ruler |
adm [ | Get administrative power points (if not specified, gives 999) |
dip [ | Get diplomatic power points (if not specified, gives 999) |
mil [ | Get military power points (if not specified, gives 999) |
yesman | Toggle AI diplomatic responses (on: always accept; off: normal response) |
fow | Toggles fog of war on/off |
ti | Toggles terra incognita on/off |
debug_mode | Displays province ID, country tag, and border distance when mousing over provinces. |
Conclusion:
If you are keen to know more about the history and also have an interest for playing strategic games, you should try Europa Universalis IV. It will take you on a roller-coaster journey of excitement and thrill. Not many games in the market right now have such amazing features as EU4 and offer such a lucrative campaign.
EU4 is absolutely worth every penny. The game gives you the chance to customize practically anything that your heart desires. All the aspects such as exploration, trade, warfare and combat, diplomacy etc are all brought to life in this epic title.
Get ready to explore and re-live history once again. Fight wars and dominate nations, and exploit them to the core.